Actions

Delay Action - Premium

If you want to specifed action run after X ticks, just add -<delayTicks> at the end of the action. For example:

actions:
  - 'message: Hello World! -40' # Will send message after 2 seconds

Note

Actions related to players, like message, player_command and player's placeholder won't work if the triggered event is BlockPistonEvent and BlockRedstoneEvent.

None

This totem has no action.

- 'none'

Message

Send a message to the player.

- 'message: Hello!'

Announcement

Send a message to all online players. (Added in 2.2.8)

- 'announcement: Hello!'

Effect

Give players potion effect.

- 'effect: BLINDNESS;;1;;60'

BLINDNESS is SpigotAPI effect ID, its different form minecraft effect namespace, you can find them here: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/potion/PotionEffectType.html.

1 is effect level.

60 is effect duration.

Teleport

Teleport player to specified location.

- 'teleport: LobbyWorld;;0;;128;;10'

LobbyWorld is world name.

0 is X pos.

128 is Y pos.

10 is Z pos.

You can also add yaw and pitch at the end of action string, like:

- 'teleport: DungeonWorld;;100;;30;;300;;90;;0'

Player Command

Make the player excutes a command.

- 'player_command: tell i am a boy!'

Console Command

Make the console excutes a command.

- 'console_command: op %player%'

Op Command

Make the player excutes a command as OP.

- 'op_command: tell i am a boy!

Spawn vanilla mobs

Spawn vanilla mobs, mob ID follow this page:

https://hub.spigotmc.org/javadocs/spigot/org/bukkit/entity/package-summary.html

- 'eneity_spawn: ZOMBIE'

MythicMobs Spawn at block location

Require MythicMobs.

- 'mythicmobs_spawn: test;;1'

test is Mob ID, 1 is the level. Mob ID and level use ;; spite.

Level can remove, this means you can set:

- 'mythicmobs_spawn: test'

MythicMobs Spawn at remote location

Require MythicMobs.

Simailr to MythicMobs Spawn at block location, but you need add ;;world name;;x;;y;;z at the end of action string, for example:

- 'mythicmobs_spawn: testMonster;;LobbyWorld;;11;;64;;12'

Sound

Send sound to player.

- 'sound: ui.button.click;;1;;1' 
# "sound: SOUND;;volume;;pitch"

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